8 Class Exercises to Amplify Innovative Thinking

8 Class Exercises to Amplify Innovative Thinking; circle filled with collage of images of students and faculty; VentureWell logo

This article, originally published in August 2018, was updated in November 2025. 

How can you continually maintain student engagement in the classroom? Class exercises can boost engagement, but not all activities spark innovative thinking. That’s why we curated a collection of cutting-edge class exercises used by some of our STEM innovation and entrepreneurship (I&E) network faculty and staff. These activities are designed to inspire student innovators at the earliest stage of their entrepreneurial journey, helping them take the first steps toward transforming their ideas into real-world inventions and ventures.

From systems thinking to design sprints, take inspiration from these innovative class exercises to help you refine your own coursework for maximum impact.

raja schaar 1) The Pin-Up Exercise

Raja SchaarDrexel University
“I love a pin-up. Constructive critiques of projects has really helped my students grow their ideas. These daily conversations also help me understand my students, gauge their learning, and assess how the class is progressing. I try to switch up the format regularly. Some days it’s a game, some days it’s formal, but it’s always about open conversation.”

jeremy faludi2) The Systems Thinking Exercise

Jeremy FaludiTU Delft (Netherlands)
“In the VentureWell-supported online course Tools for Design and Sustainability, there’s a section called Whole System Mapping. It’s a way of both making people better at systems thinking in a very simple, visual way, and incorporating quantitative sustainability measurements (like life-cycle assessment) into the early-stage invention process. The exercise uses systems thinking to help inventors make their product or service more sustainable while still meeting users’ needs.”

Nathalie Duval-Couetil3) The 48-Hour Crash Course Exercise

Nathalie Duval-CouetilPurdue University
“In a New Product Development course, I designed a fast-paced ‘crash course’ innovation challenge that had to be completed and presented during the first week of class. Student teams received everyday products—from toys to air fresheners—and had 48 hours to develop and pitch improvements. The exercise immersed students in the creative and analytical processes central to the course, providing an immediate, hands-on introduction to product innovation and teamwork that set the tone for the semester.”

Eric Lima class exercises4) The Design With Empathy Exercise

Eric LimaCooper Union for the Advancement of Science and Art
“For a freshman design class, I ran a Design Thinking module before I eased into a Lean Launchpad module. The module helped connect students with real people facing real challenges. It was based on the IDEO approach of interviewing the people you are trying to serve to build empathy with them and uncover the underlying (non-obvious) challenges they experience. The process led to insights that redefined the scope of student projects, which improved the overall design of the deliverable.

steve tello5) The Tinker Toy Exercise

Steve TelloUniversity of Massachusetts Lowell
“The idea of the Tinker Toy Challenge is to engage students who have not yet worked together in creative problem-solving and teamwork. Tinker Toys are sorted by shape and color into separate bags and tucked under chairs or placed on a table. Matching colors and pieces are placed together. We then present a challenge such as building a vehicle to transport a sick individual across rugged terrain. However, before students can start building, they have to build a team with students who have a different shape or color in order to gather sufficient pieces to build the vehicle.”

grant warner6) The Wallet Exercise

Grant Warner, Howard University
“I used Stanford d.school’s Wallet Exercise with a group of mechanical engineering students enrolled in the Capstone Design/Senior Project. The exercise emphasizes the importance of developing empathy, leveraging short design sprints, and building low-fidelity prototypes. These are important lessons for the class and their professional careers moving forward.”

Gary Brooking class exercises7) The Pitch Competition Exercise

Gary Brooking, Wichita State University
“I teach a biodesign class that focuses on the design process. During the first week of class, students are asked to pitch what they think is the greatest problem that must be solved. The students vote on which problems to tackle. Half of the ideas are cut. The class then breaks up into teams of two. The teams develop innovative solutions to a problem, and pitch their ideas along with their value proposition, market opportunities, revenue model, etc. Another round of voting and cuts take place. The students then form teams of four to further refine their solutions. Introducing competition and fear of failure increases student engagement. Most recover well from the failure and jump in with the new team to win the next stage.”

Veronica Armour headshot8) Paper and Interactive Prototypes

Veronica Armour, Rutgers-New Brunswick
“For early-stage ideation, a go-to activity for me is Paper and Interactive Prototypes. It’s an excellent way to help students articulate their ideas by describing the objects, locations, people, and actions/implications that form the context where their idea will be implemented. It also helps to surface any key assumptions they have about the problem and/or solution. We provide students a wide variety of prototyping supplies from pipe cleaners, clips, markers, and paper to wooden blocks in the shape of buildings, trees, and people, to help them creatively mock up a representation of their idea.”

For many students, their first exposure to innovation and entrepreneurship happens in your classroom. Thoughtfully designed class exercises can turn abstract ideas into action, setting students on a path to confront the world’s biggest challenges with creativity and purpose.


How do you determine what resources student inventor-entrepreneurs need—and when? Use our Venture Development Framework to help inform the development, implementation, and evaluation of programs supporting early-stage innovators.

For more class exercise ideas, check out these related resources:

13 Class Activities To Stimulate Inventor Entrepreneurs

Activities for Teaching Innovation: Game-Based Learning

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