Events for Thursday, March 19, 2015
Preconference | Friday | Saturday
Ideas at Play: The gaming of innovation and entrepreneurship education
Leticia Britos Cavagnaro, Stanford University
Bryan Vitale, The Completely Surrounded
Pete Vigeant, Camp Mastermind
Cheryl Bodnar, University of Pittsburgh
Victoria Matthew, VentureWell
Joseph Tranquillo, Bucknell University
THIS EVENT IS SOLD OUT!
“Much can be learned in play that will afterwards be of use when the circumstances demand it.” John Amos Comenius (1649)
Join us on Thursday (3/19), one day before the conference starts, for Ideas at Play, a workshop to help you utilize games to promote learning in your classroom.
There are two tracks available:
- For participants that are brand new to games as learning tools.
- For participants that attended last year’s Ideas at Play or have prior experience using games as learning tools.
During the morning, attendees will experience a series of tried-and-tested low-tech games that involve moving our bodies and using props to effectively teach innovation and entrepreneurship in the college classroom. Games shared will foster communication, creativity, team-building, leadership, big-picture problem solving, opportunity recognition and more, all in a low-risk setting. Relevant literature on the benefits of applying games and their results on student learning will also be shared.
Attendees with experience will be introduced to sophisticated games that can be used as building blocks to other games, leading to culminating, often surprising outcomes.
In the afternoon, attendees will learn tips and strategies for creating games from experienced game makers. You will then have the opportunity to jump right in and design your own game and run and refine it with workshop leaders and attendees.
You will leave the workshop with a booklet of games, your very own game to run in your classroom, information on how to facilitate games and sources for existing games that can be changed and modified to suit your purposes. Captivate students with activities that will stick with them long past the class assignment is due.
Workshop leads:
- Cheryl Bodnar, University of Pittsburgh
- Leticia Britos Cavagnaro, Epicenter
- Victoria Matthew, VentureWell
- Joe Tranquillo, Bucknell University
- Pete Vigeant, Camp Mastermind
- Bryan Vitale, The Completely Surrounded
Ideas at Play: The gaming of innovation and entrepreneurship education
Cheryl Bodnar, University of Pittsburgh
Bryan Vitale, The Completely Surrounded
Pete Vigeant, Camp Mastermind
Leticia Britos Cavagnaro, Stanford University
Victoria Matthew, VentureWell
Joseph Tranquillo, Bucknell University
THIS EVENT IS SOLD OUT!
“Much can be learned in play that will afterwards be of use when the circumstances demand it.” John Amos Comenius (1649)
Join us on Thursday (3/19), one day before the conference starts, for Ideas at Play, a workshop to help you utilize games to promote learning in your classroom.
There are two tracks available:
- For participants that are brand new to games as learning tools.
- For participants that attended last year’s Ideas at Play or have prior experience using games as learning tools.
During the morning, attendees will experience a series of tried-and-tested low-tech games that involve moving our bodies and using props to effectively teach innovation and entrepreneurship in the college classroom. Games shared will foster communication, creativity, team-building, leadership, big-picture problem solving, opportunity recognition and more, all in a low-risk setting. Relevant literature on the benefits of applying games and their results on student learning will also be shared.
Attendees with experience will be introduced to sophisticated games that can be used as building blocks to other games, leading to culminating, often surprising outcomes.
In the afternoon, attendees will learn tips and strategies for creating games from experienced game makers. You will then have the opportunity to jump right in and design your own game and run and refine it with workshop leaders and attendees.
You will leave the workshop with a booklet of games, your very own game to run in your classroom, information on how to facilitate games and sources for existing games that can be changed and modified to suit your purposes. Captivate students with activities that will stick with them long past the class assignment is due.
Workshop leads:
- Cheryl Bodnar, University of Pittsburgh
- Leticia Britos Cavagnaro, Epicenter
- Victoria Matthew, VentureWell
- Joe Tranquillo, Bucknell University
- Pete Vigeant, Camp Mastermind
- Bryan Vitale, The Completely Surrounded
Ideas at Play: The gaming of innovation and entrepreneurship education
Victoria Matthew, VentureWell
Bryan Vitale, The Completely Surrounded
Pete Vigeant, Camp Mastermind
Cheryl Bodnar, University of Pittsburgh
Leticia Britos Cavagnaro, Stanford University
Joseph Tranquillo, Bucknell University
THIS EVENT IS SOLD OUT!
“Much can be learned in play that will afterwards be of use when the circumstances demand it.” John Amos Comenius (1649)
Join us on Thursday (3/19), one day before the conference starts, for Ideas at Play, a workshop to help you utilize games to promote learning in your classroom.
There are two tracks available:
- For participants that are brand new to games as learning tools.
- For participants that attended last year’s Ideas at Play or have prior experience using games as learning tools.
During the morning, attendees will experience a series of tried-and-tested low-tech games that involve moving our bodies and using props to effectively teach innovation and entrepreneurship in the college classroom. Games shared will foster communication, creativity, team-building, leadership, big-picture problem solving, opportunity recognition and more, all in a low-risk setting. Relevant literature on the benefits of applying games and their results on student learning will also be shared.
Attendees with experience will be introduced to sophisticated games that can be used as building blocks to other games, leading to culminating, often surprising outcomes.
In the afternoon, attendees will learn tips and strategies for creating games from experienced game makers. You will then have the opportunity to jump right in and design your own game and run and refine it with workshop leaders and attendees.
You will leave the workshop with a booklet of games, your very own game to run in your classroom, information on how to facilitate games and sources for existing games that can be changed and modified to suit your purposes. Captivate students with activities that will stick with them long past the class assignment is due.
Workshop leads:
- Cheryl Bodnar, University of Pittsburgh
- Leticia Britos Cavagnaro, Epicenter
- Victoria Matthew, VentureWell
- Joe Tranquillo, Bucknell University
- Pete Vigeant, Camp Mastermind
- Bryan Vitale, The Completely Surrounded
Ideas at Play: The gaming of innovation and entrepreneurship education
Joseph Tranquillo, Bucknell University
Bryan Vitale, The Completely Surrounded
Pete Vigeant, Camp Mastermind
Cheryl Bodnar, University of Pittsburgh
Leticia Britos Cavagnaro, Stanford University
Victoria Matthew, VentureWell
THIS EVENT IS SOLD OUT!
“Much can be learned in play that will afterwards be of use when the circumstances demand it.” John Amos Comenius (1649)
Join us on Thursday (3/19), one day before the conference starts, for Ideas at Play, a workshop to help you utilize games to promote learning in your classroom.
There are two tracks available:
- For participants that are brand new to games as learning tools.
- For participants that attended last year’s Ideas at Play or have prior experience using games as learning tools.
During the morning, attendees will experience a series of tried-and-tested low-tech games that involve moving our bodies and using props to effectively teach innovation and entrepreneurship in the college classroom. Games shared will foster communication, creativity, team-building, leadership, big-picture problem solving, opportunity recognition and more, all in a low-risk setting. Relevant literature on the benefits of applying games and their results on student learning will also be shared.
Attendees with experience will be introduced to sophisticated games that can be used as building blocks to other games, leading to culminating, often surprising outcomes.
In the afternoon, attendees will learn tips and strategies for creating games from experienced game makers. You will then have the opportunity to jump right in and design your own game and run and refine it with workshop leaders and attendees.
You will leave the workshop with a booklet of games, your very own game to run in your classroom, information on how to facilitate games and sources for existing games that can be changed and modified to suit your purposes. Captivate students with activities that will stick with them long past the class assignment is due.
Workshop leads:
- Cheryl Bodnar, University of Pittsburgh
- Leticia Britos Cavagnaro, Epicenter
- Victoria Matthew, VentureWell
- Joe Tranquillo, Bucknell University
- Pete Vigeant, Camp Mastermind
- Bryan Vitale, The Completely Surrounded
Ideas at Play: The gaming of innovation and entrepreneurship education
Pete Vigeant, Camp Mastermind
Bryan Vitale, The Completely Surrounded
Leticia Britos Cavagnaro, Stanford University
Victoria Matthew, VentureWell
Joseph Tranquillo, Bucknell University
THIS EVENT IS SOLD OUT!
“Much can be learned in play that will afterwards be of use when the circumstances demand it.” John Amos Comenius (1649)
Join us on Thursday (3/19), one day before the conference starts, for Ideas at Play, a workshop to help you utilize games to promote learning in your classroom.
There are two tracks available:
- For participants that are brand new to games as learning tools.
- For participants that attended last year’s Ideas at Play or have prior experience using games as learning tools.
During the morning, attendees will experience a series of tried-and-tested low-tech games that involve moving our bodies and using props to effectively teach innovation and entrepreneurship in the college classroom. Games shared will foster communication, creativity, team-building, leadership, big-picture problem solving, opportunity recognition and more, all in a low-risk setting. Relevant literature on the benefits of applying games and their results on student learning will also be shared.
Attendees with experience will be introduced to sophisticated games that can be used as building blocks to other games, leading to culminating, often surprising outcomes.
In the afternoon, attendees will learn tips and strategies for creating games from experienced game makers. You will then have the opportunity to jump right in and design your own game and run and refine it with workshop leaders and attendees.
You will leave the workshop with a booklet of games, your very own game to run in your classroom, information on how to facilitate games and sources for existing games that can be changed and modified to suit your purposes. Captivate students with activities that will stick with them long past the class assignment is due.
Workshop leads:
- Cheryl Bodnar, University of Pittsburgh
- Leticia Britos Cavagnaro, Epicenter
- Victoria Matthew, VentureWell
- Joe Tranquillo, Bucknell University
- Pete Vigeant, Camp Mastermind
- Bryan Vitale, The Completely Surrounded
Ideas at Play: The gaming of innovation and entrepreneurship education
Bryan Vitale, The Completely Surrounded
Pete Vigeant, Camp Mastermind
Cheryl Bodnar, University of Pittsburgh
Leticia Britos Cavagnaro, Stanford University
Victoria Matthew, VentureWell
Joseph Tranquillo, Bucknell University
THIS EVENT IS SOLD OUT!
“Much can be learned in play that will afterwards be of use when the circumstances demand it.” John Amos Comenius (1649)
Join us on Thursday (3/19), one day before the conference starts, for Ideas at Play, a workshop to help you utilize games to promote learning in your classroom.
There are two tracks available:
- For participants that are brand new to games as learning tools.
- For participants that attended last year’s Ideas at Play or have prior experience using games as learning tools.
During the morning, attendees will experience a series of tried-and-tested low-tech games that involve moving our bodies and using props to effectively teach innovation and entrepreneurship in the college classroom. Games shared will foster communication, creativity, team-building, leadership, big-picture problem solving, opportunity recognition and more, all in a low-risk setting. Relevant literature on the benefits of applying games and their results on student learning will also be shared.
Attendees with experience will be introduced to sophisticated games that can be used as building blocks to other games, leading to culminating, often surprising outcomes.
In the afternoon, attendees will learn tips and strategies for creating games from experienced game makers. You will then have the opportunity to jump right in and design your own game and run and refine it with workshop leaders and attendees.
You will leave the workshop with a booklet of games, your very own game to run in your classroom, information on how to facilitate games and sources for existing games that can be changed and modified to suit your purposes. Captivate students with activities that will stick with them long past the class assignment is due.
Workshop leads:
- Cheryl Bodnar, University of Pittsburgh
- Leticia Britos Cavagnaro, Epicenter
- Victoria Matthew, VentureWell
- Joe Tranquillo, Bucknell University
- Pete Vigeant, Camp Mastermind
- Bryan Vitale, The Completely Surrounded
Global Connect 2015
You are invited to Global Connect 2015, a pre-conference convening of scientists, educators, inventors, and entrepreneurs from around the world who are coming to Open 2015 to share and learn innovation strategies for large-scale impact in developing economies. The event taking place on Thursday, 3/19, one day before the conference begins.
The primary purpose of Global Connect is to network, share ideas and be inspired!
A conversation with Ann Mei Chang
We are proud to announce that Ann Mei Chang will be the keynote speaker at Global Connect 2015. Ms. Chang, a former Google executive and innovation leader for Mercy Corps and the US State Department, is the Executive Director of USAID’s Global Development Lab where she is marshaling the discovery and scaling-up of breakthrough innovations to end extreme poverty by 2030.
Honored as one of 125 Women of Impact in 2013 by Newsweek/Daily Beast, Ms. Chang previously spent eight years as senior engineering director at Google, where she led worldwide engineering for the company’s mobile applications and services, delivering over $1 billion in annualized revenues.
Wendy Taylor, Director of the Center for Accelerating Innovation and Impact at USAID, will facilitate the conversation. The Center for Accelerating Innovation and Impact applies innovative, business-minded approaches to accelerate the development, introduction and scale-up of priority global health innovations. Joining the Administration in 2010, Ms. Taylor established and built the center, spearheaded the Saving Lives at Birth Grand Challenge for Development–a $50 million multi-donor partnership that calls on the brightest minds across the globe to identify groundbreaking new solutions for pregnant women and newborns around the time of birth–and created multiple public-private partnerships.
To register
Log in and click “REGISTER NOW” for Global Connect 2015 under “Events & Resources”. The cost is $99. The event will run from 4-9 pm on 3/19. It will take place at the conference hotel (Marriott Marquis) followed by dinner at Cuba Libre Restaurant, within walking distance from the Marriott.
Welcome reception
All conference attendees are invited to a welcome reception on Thursday night. VentureWell staff will be on hand to meet and greet, answer questions, make introductions and offer tips on getting the most from the conference. We look forward to welcoming first-time participants as well as conference veterans.
We are excited that the Kern Entrepreneurial Engineering Network (KEEN) is sponsoring the welcome reception this year. KEEN is a collaboration of U.S. universities that strive to graduate engineers with an entrepreneurial mindset so they can create personal, economic, and societal value through a lifetime of meaningful work.